What is code made of? What is •art• made of?
Choices.
Blog post: Inspired by the video I just boosted - some honest thoughts on my AI remorse from my experiments earlier in the year.
It was bad, and I have SERIOUS regrets.
What is code made of? What is •art• made of?
Choices.
Blog post: Inspired by the video I just boosted - some honest thoughts on my AI remorse from my experiments earlier in the year.
It was bad, and I have SERIOUS regrets.
Replying to @inthehands@hachyderm.io
I have a half-formed half-idea that I’m not really prepared to articulate or defend well, but that runs something like this:
- Creative work keeps taking roughly the same amount of human labor / attention / care, even as new technologies accelerate or remove things that used to take time.
- This is because creativity is fundamentally not an efficiency problem; process is not just the means of producing output, but rather a labor vessel that holds the near-invisible work that is truly important.
- One can •feel• the care that goes into creative work without being aware of that work, or even being aware that work of that type exists at all. This feeling is approximate, loose, vague, but cumulative and eventually all-important; work with no care behind it wears thin and tends to fade as people live with it over time.
Replying to @inthehands@hachyderm.io
@inthehands there’s some people (musicians mostly spring to mind) that knock out low effort works and it’s still amazing. There’s albums that were deliberately phoned in as a fuck-you to a record label who required the album and gave them a bad deal or limited their creative freedom too much or whatever and they still are good because some folks just can’t help it.
Replying to @aubilenon@peoplemaking.games
The old "knowing where to tap" part.